www.ijdesign.org
16
International Journal of Design Vol.5 No.2 2011
Service Innovation Through Touch-points
design, and the term is often used when describing the differences
between products and services. They form the link between the
service provider and the customer, and in this way, touch-points
are central to the customer experience. It is not surprising then,
that touch points are mentioned as one of the three pillars of
service design (Koivisto, 2009, p.142)
Due to the importance of touch-points as part of service
design, there is considerable interest regarding how a project team
can innovate within the area. This article considers existing touch-
point research and describes the development and use of a card-
based toolkit used to help project teams develop innovative new
services. It focuses on how project teams can innovate services
through the use of touch-points and contributes new knowledge to
the field of service innovation.
Research Questions & Outline of Article
The research presented here contributes to the limited discourse
around touch-points by identifying categories of touch-point
innovation. It proposes a methodological approach to innovation
suitable for cross-functional project teams. Further, a toolkit is
described, along with its implementation and evaluation.
Two related layers of research questions are also addressed.
First, at a broad, contextual level it is asked: 1) What role might
the notion of touch-points play in further conceptualising the
design of innovative services methodologically? 2) How may
card based methods oriented to touch-points be incorporated in
a workshop based approach for fostering service innovation?
Second, at a more operational level, two additional questions
are asked: 3) How may cross-functional teams innovate service
touch-points during the early stages of a project? 4) In what ways
can design-based tools assist team integration at the first stages of
a service innovation project?
In answering these questions, the article takes the following
form. The next section surveys existing research into touch-points.
This is followed by a section relating touch-points to the innovation
context within which methods in service design function. The
paper then moves on to present the design and implementation
of the designed methods to a specific case. Further, a section
on
evaluation describes the results obtained from multiple iterations
of the cards when used in business innovation contexts. Finally,
the concluding section discusses the implications of the use of
card-based methods in service design and the broader issue of the
materials of service design. Overall, the article argues that touch-
points are a valuable innovation area for service design, and that
a card-based approach fits the service innovation context very
well. It also suggests that there is a similarity between the broader
methodological approaches used for product design/interaction
design and service design, but that the materials and application
of methods are different.
Research into Touch-points
Despite touch-points being a major part of service design, there is
little, or no, documented research within the area (Howard, 2009).
In order to find research into touch-points, one has to move to
other disciplines, yet this research uses a different terminology and
has a different focus and approach. Within service design, existing
knowledge comes mainly from practice-based consultancy
and can be traced back to literature from marketing and CRM
(customer relationship marketing). This literature generally
focuses on the need for strategies for the integration of multiple
channels, often with focus upon integration into a CRM system.
In marketing and CRM, the term multi-channel delivery is often
used instead of touch-points, and the focus has been mostly on
CRM systems themselves, rather than customer experiences or
touch-point interactions. Design of individual touch-points is not
covered, and neither is innovation through touch-points other than
at a cursory level.
The concept, however, of designing points of contact
between the service provider and the customer is not new.
Shostack (1984) introduced thinking around touch-points as
part of services, using the term tangible evidence as part of what
she termed “service blueprinting”. Shostack describes touch-
points as, “Everything the consumer uses to verify their service’s
effectiveness. The setting, including colour schemes, advertising,
printed or graphic materials and stationary, all proclaim a service’s
style. The design should not be carelessly delegated to outsiders
or left to chance” (p. 137). She also used the term “orchestration”
to describe how these points of contact should be designed.
In the medical domain, the term emotional touch-points has
started to appear in the research literature (Dewar, Mackay, Smith,
Pullin, & Tocher, 2009). The use of the touch-point term here is
more in alignment with usage in service design, since it relates
directly to the customer experience along the customers service
journey. However, the term is specifically applied in their article
as an interview tool for eliciting critical incidents during a service
journey, i.e., as an evaluative tool for completed services, rather
than as an innovation tool during the early stages of the design
process. This application of touch-point thinking to user-insight
work is interesting and can be incorporated into service design
approaches.
Within marketing, integrated marketing (Iacobucci &
Calder, 2003) is the area that places most importance upon touch-
points. Integrated marketing combines three elements that are
closely related to service design; an understanding of consumer
behaviour, focus upon brand and the link to customer experience.
Integrated marketing takes a holistic view of services in which the
coordination of touch-points is one major part of linking what is
termed contact experiences to the brand. Fortini-Cambell (2003)
describes touch-points as being: “in a more complex consumer
experience ... there may be literally hundreds of small elements
Mr.
Clatworthy
is a professor of interaction design at the Oslo School of
Architecture and Design (AHO). He has an MBA in Design Management and
an insatiable interest for how companies can work together with designers at the
strategic level. After a professional career in interaction design, he built up the
interaction design group at AHO. During the past five years, he has focussed
upon service design, and initiated and led the AT-ONE project, which developed
models, tools and processes for Service Design. He started the ServDes, the
research-based service design conference series, which he hopes will become a
regular bi-annual conference within the service design field. He is now leading
one of the main themes of the Norwegian Centre for Service Innovation, an eight
year collaborative effort between research partners and business. The theme he is
leading is focussed on brand and customer experience in services.