www.ijdesign.org
17
International Journal of Design Vol.5 No.2 2011
S. Clatworthy
of experience the consumer notices”( Fortini-Cambell, 2003, p.
63). However, here there is only the recognition of the importance
of touch-point co-ordination within integrated marketing with no
guidance as to how innovation processes can achieve such goals.
In CRM, the focus is on using technology to organise
and automate relationships with customers and prospective
customers. It is typically centered upon automating and integrating
interactions, often with a focus upon efficiency rather than upon
the customer experience. Payne and Frow (2004) describe
CRM as “a management approach that seeks to create, develop,
and enhance relationships with carefully targeted customers
to maximise customer value, corporate profitability, and thus,
shareholder value” (Payne & Frow, 2004, p. 527).
Within CRM research the term touch-points has been used
within a context of maximising profitability and shareholder
value. Technology is used to organize, automate, and synchronize
business processes, principally sales activities (Payne & Frow,
2004, Hogan, Almquist, Glynn, 2005). Recent developments in
CRM practice show a new attention being paid towards touch-
points as part of the customer experience (Choy, 2008). Again, the
importance of coordinating (or even orchestrating) touch-points
is mentioned in CRM, but there is little or no guidance as to how
this can be achieved.
There is a clear lack of literature to provide methods,
approaches or case studies describing how a project team can work
to achieve the goals described in the literature. Much literature
covers the importance of touch-point orchestration (Payne &
Frow, 2004, Holmid, 2008, etc), however, there is little literature
available regarding how this is done, how this could be done
or how this should be done. Holmlid (2008) states: “For design
management the challenge becomes one of both coordinating
multiple service channels, and the coordination between service
channels” (Holmlid, 2008, p. 7). There is therefore a clear need
for assistance that helps project teams achieve these two goals.
However little or no research exists to help project teams with
the
what
and
how
of touch-point orchestration and innovation.
The work presented here, therefore, describes a methodology to
assist cross-functional teams when working with touch-points.
Further, through analysing the methodology in contexts of use in
professional innovation projects and via evaluations of its value
in use, this research goes some way in answering the questions
previously raised.
Context of This Work
At the Fuzzy Front End of the Service
Development Process
The fuzzy front end (Smith & Reinertsen, 1998) describes the
phase at the start of the NSD (New Service Development) process.
The NSD process is related to the New Product Development
process (NPD), and refers to the specific differences encountered
when innovating in services rather than products. NSD literature
is limited in quantity and quality in relation to the well researched
NPD process. Service Design, as part of NSD is barely mentioned,
in contrast to the increasingly rich documentation regarding the
role of product design in the NPD process.
The fuzzy front end phase of projects has come into
focus during recent years, being described as the most important
part of service innovation by innovation managers (Allam &
Perry, 2002; Allam, 2006). This is because the earliest phases
of the development process offer the greatest opportunity for
transformational innovation. Approximately 66% of life-cycle
costs are decided during this phase, whilst only about 5% of
development costs are utilised (Berliner & Brimson, 1988).
Kelley and Storey (2000) summarise its importance in this way:
While previous management disciplines have rationalised and
routinesed the back end of the new service development (NSD)
process, the front-end of the process remains a knowledge-
intensive black art that appears, from all industry studies available,
to be consuming an increasingly large portion of the total concept
to cash-flow cycle time. (p. 45)
The fuzzy front end is increasingly being focused upon
by designers as they are given a more explorative and open
brief (Sanders & Stappers, 2008). This phase is also seen as an
opportunity to lift design up to a strategic and tactical level of an
organisation. Clearly, in terms of methods, there is a critical need
to develop means to achieve this. Such methods are also important
when it comes to building links and supporting innovation in the
cross-functional teams that are now used in most development
projects during new service development.
Cross-functional Development Teams
T
he process and tools described in this paper are aimed at assisting
cross-functional development teams, where the teams, together
with designers, explores the project mandate and develops ideas
through workshops. Cross-functional development teams are now
used in most development projects. Such teams include relevant
stakeholders representing different functional areas within (and
from outside) an organisation, across diverse disciplines. This
article does not question the relevance of cross-functional teams
in an innovation perspective while recognising that opinions are
divided regarding their effectiveness in innovation processes
(de Jong & Vermeulen, 2003; Ancona & Caldwell, 1992; Sethi,
Smith, & Park, 2001). However, since the majority of commercial
innovation projects utilise cross-functional teams, this project has
chosen to develop tools to support such teams as part of the new
service development process.
Challenges facing cross-functional teams include the
development of team collaboration, internal culture and team
communication (Shikhar1 & Colarelli, 2009), as well as the
achievement of a common understanding and shared vision
of the object of development (Molin-Juustila, 2006). Cross
development teams therefore provide rich nests of knowledge and
situated experience; however, without clearer methods for getting
at this knowledge during the initial work at the fuzzy front end
of innovation processes, service design practices and research
will be restricted. To meet these challenges, a large research
and development project called AT-ONE has been developed.
This project is one of very few that addresses support for cross-
functional teams at the fuzzy front end of services. It is, however,